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Dwarf Guard (Sprite)
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For the event lists for the first game, see Events in Tomba!.
Event menu

The event menu from the second game.

These events are the main objectives in Tomba! 2: The Evil Swine Return. Adventure Points is gained for both occurring and clearing events. Clearing some events is required for progression, while some are entirely optional. However, clearing all available events is required for 100% completion of the game. There are totally 137 events (including the four additional events).

The following tables contain the titles, AP amounts and clearing instructions of all events in Tomba! 2: The Evil Swine Return.

Primary Events[]

Title AP
Occur Clear
Find Tabby! none none
Occur: Automatically commenced at the beginning of the game.
Clear: Automatically cleared at the end of the game.
Go to the Burning House! none 2,000
Occur: Activated after the introduction.
Clear: Go Straight to Kainen's burning house.
Pour the Water In! none 2,000
Occur: Activated after the "Go to the Burning House" event.
Clear: First, equip the Bucket, then to get the water you must use the seesaw that pumps it out.
Save the Crab! none 2,000
Occur: Activated after the "Go to the Burning House" event.
Clear: Give 2 Water Buckets to Kainen.
Wind it Up! none 5,000
Occur: Get the Star-shaped Cog which is on the drying net.
Clear: Talk to the fisherman by the crank and he will tell you where Ark is, then give the Star-shaped Cog to Ark.
The Crab Basket! none 2,000
Occur: Activated after the "Wind it Up" event.
Clear: Attack the winged Koma Pig and he will drop it, after that go and get it.
Collect the Golden Crabs! none 2,000
Occur: Activated after the "The Crab Basket" event or "Win's Windmill" event.
Clear: Collect all three Golden Crabs.The first you get from Kainen, the second is on top of a building and the third is by the waterfall.
Win's Windmill! none 10,000
Occur: Activated after the "Go to the Burning House" event.
Clear: Go straight to Win's Windmill.
Cools Off and Disappears! none 2,000
Occur: After entering the Pipe Area, go and talk to the first miner you see.
Clear: Pull down the first chain, the other end of it will raise the Ice Boomerang up, after that go and get the weapon.
Remove all the Cappers! none 5,000
Occur: Activated after the "Cools Off and Disappears" event.
Clear: Remove all the Cappers that are covering the pipes. Cappers are the red flaming things that sits on top of the pipes.

Strike it with the Ice Boomerang and it will turn blue, then leap on it and toss it away.

Pull and Open! none 5,000
Occur: Talk to Gran whose beside the gate to Coal Mining Town or pull one of the chains leading to the gate.
Clear: Pull down two blue chains to open the gate. The first chain is in front of the gate, the other is near the Trolley Entrance.

The chain near the Trolley Entrance is on fire; strike it with the Ice Boomerang first and then pull it down.

Bury it in the Sand! none 2,000
Occur: Walk into Tabby's house and talk to Gran, or try entering the Underground Machine Room.
Clear: Look for the wheelbarrow, fill it up with sand and then dump it in the hole. Do this three times.
Let's Go to Tabby's House! none 2,000
Occur: Activated after the "Pull and Open" event.
Clear: Go straight up the two sets of stairs, then find the house with the red door.
Wash the Strange Lump! none 2,000
Occur: Activated after the "Let's Go to Tabby's House!" event.
Clear: Wash the lump in the Underground Machine Room. The "Bury it in the Sand" event must be cleared first.
Look for the Hammer! none 2,000
Occur: Activated after the "Wash the Strange Lump" event.
Clear: Look for Mole's missing Hammer which is in the Trolley Entrance.
Blast the Rock! none 2,000
Occur: Activated after the "Look for the Hammer" event.
Clear: Get the Bombs from the Powder Room. It's the room with the sealed door. You will need the Hammer to activate the switch next to the door.
Get Bombs! none 2,000
Occur: Talk to Mole.
Clear: Get the Bombs from the Powder Room in Pipe Area.
Deliver to Gran! none 10,000
Occur: Activated after the "Blast the Rock" event.
Clear: Bring the Trolley Rails back to Gran. He is at the broken trolley tracks next to his house.
Capture Evil Flame Pig! none 100,000
Occur: Acquire the Flame Pig Bag from Gran.
Clear: Capture the Evil Flame Pig with the use of the Flame Pig Bag.
Bring the Big Sack! none 2,000
Occur: Talk to Santa Claus in side the huge chimney. There is a lump of snow over the chimney so you have to remove it first.
Clear: Acquire the Big Sack from the platform next to the frozen tower, it looks like a frozen tree so have you to remove the snow first.
Melt the Giant Ice! none 2,000
Occur: Go to the giant ice that is blocking the way to the Lift Shed.
Clear: Melt the giant ice with the use of the Fire Hammer that you acquire from Santa Claus.
Let's Take the Lift! none 5,000
Occur: Go to Lift Shed after clearing the "Melt the Giant Ice" event.
Clear: Ride the Lift after clearing the "Kujara's Favorite" event.
Kujara's Favorite! 2,000
Occur: Hit the lump of snow next to the Green Traveler and it will reveal the Mountain Peach.
Clear: Acquire the Mountain Peach in the upper part of the ranch, where the two red Kokka Birds and the seesaws are.
The Hidden Diary! none 5,000
Occur: Talk to the Green Traveler near the stack of Treasure Chests.
Clear: Go back to the Chimney where you met Santa Claus, Push the Crate and open the Red Chest and you'll acquire the Traveler's Journal.
Static Explosion! none 10,000
Occur: Talk to Pham inside the Kujara shed Or capture one Kujara.
Clear: Capture all three Kujaras and bring it back to Pham.
Raise the Ladder! none 2,000
Occur: Acquire the Hexagon Cog in one of the blocks of ice or talk to the man beside the crank
Clear: Give the Hexagon Gear to the man beside the crank.
Capture Evil Ice Pig! none 100,000
Occur: Acquire the Ice Pig Bag from Pham.
Clear: Capture the Evil Ice Pig with the use of the Ice Pig Bag.
Put in the Spirit's Eye! none 2,000
Occur: Use the Ice Boomerang on the ghost which is blocking the path and leap on it in the Donglin Forest.
Clear: Find all three ghost that are on fire and kill them all, but first hit them with the Ice Boomerang.
Kill the Guards! none 5,000
Occur: Activated after the "Put in the Spirit's Eye!" Event.
Clear: Eliminate the big ghost guarding the Crying and Laughing Forest. Hit it's tongue with the Hammer once he takes it out.
Take the Grapple! none 5,000
Occur: Talk to the librarian using the Grapple inside the second hut.
Clear: Find and hit all three stakes scattered through out the area to release a blue chest containing the Grapple.
More Blue for the Picture! none 2,000
Occur: Get the Blue Fruit hanging around in the Donglin Forest.
Clear: Talk to the artist inside the Artist's Atrium and give him the Blue Fruit.
Device Guards the Treasure! none 5,000
Occur: Step on the second seesaw on the first path.
Clear: Step on all the seesaws so that the second barrel on each seesaw is raised, do this on all 4 seesaws.

If you made a mistake, strike the axe attached to the seesaw with any weapon so you can move it again.

Take note that even if the see-saw is already raised the right way, you still need to switch it on by moving it the opposite direction partially and going back to switch it the right way to open up the path.

Use Rock Crabs for Balance! 10,000
Occur: After the "Device Guards the Treasure!" event, enter the room.
Clear: Get the Rock Crab next to the adventurer's chest in the lower left side of the deep forest area, you may need to finish the "Device Guards the Treasure!" event first so that there will be a stand that will appear for you to stand on.
Capture Evil Ghost Pig! none 100,000
Occur: Clear the "Use Rock Crabs for Balance!" event.
Clear: Find the Evil Ghost Pig's portal Under The Pipes [use the grapple] in Pipe Area. Defeat him and throw him in the Bag!
Use Pig Suit to Talk! none 2,000
Occur: Talk to anyone who has turned into a pig due to the curse.
Clear: Unfold The Bridge in Circus Village, get the key and head down to the warehouse and open the closet to take the pig suit. Talk to one of the mutated pigs.
Use the Seesaw! none 2,000
Occur: Talk to the person who is standing in the doorway of the Control Shed on the second floor.
Clear: Roll the ball over the coloured seesaw then use the hammer to send the ball flying over to the second floor. Roll it to the seesaw under the bird and hit it with the hammer. Collect the cog.
Let's See the Clown Circus! none 2,000
Occur: (Instructions)
Clear: talk to the clown after talking to the crying kid in the pig suit , help the clown by putting the pillow beneath him while falling .
Let's Help the Clown! none 2,000
Occur: (Instructions)
Clear: Help the clown by putting the pillow beneath him while falling .
Lift the Lid on the Well! none 2,000
Occur: (Instructions)
Clear: Talk to the pig sage, and he'll give you some Paon Grass. Use it lure the Flying Paon from the warehouse to the Lid on The Well
A Pig Tribe Clown Statue! none 10,000
Occur: (Instructions)
Clear: Take the magic spell book from the well and give it to the pig sage , and leave the rest to him .
Capture Evil Earth Pig! none 100,000
Occur: Obtain the Earth Pig Bag after clearing the A Pig Tribe Clown Statue! event.
Clear: Catch the Evil Earth Pig and throw him into the floating Earth Pig Bag thrice.
A Mermaid in a Water Tank! 5,000
Occur: Speak to the trapped mermaid.
Clear: Clear the Crystal Panel Blocks a Hole! event and then step on the water pump mechanism.
Crystal Panel Blocks a Hole! none 2,000
Occur: Occurs when "A Mermaid in a Water Tank" is activated.
Clear: Go to the Crystal Craftsman which is located right above the entrance to the Water Temple, and give him the Crystal you acquired from the Red Turtle Crab.

Then go back to the Mermaid inside the Water Tank to plug in the hole.

Open the Water Gate 2,000
Occur: Either speak to the man near the switch that requires the Round Cog, or pick up the Round Cog.
Clear: Give the man the Round Cog.
The Broken-Up Mermaid Harp! 2,000
Occur: Speak to the mermaid after clearing the "A Mermaid in a Water Tank!" event.
Clear: Collect the left/right harp pieces and the low pitch/hi pitch pearls.
Sink the White Platform! 2,000
Occur: Talk to the man standing on top of the Red Chest in the Water Temple.
Clear: Hit the switch above you from left to right.
Wake Up the Giant Fish! none 5,000
Occur: Journey to the top of the Water Temple where the big fish rests.
Clear: Let the mermaid use the reassembled harp.
Find Another Reflector! 10.000
Occur: (Instructions)
Clear: (Instructions)
Capture Evil Water Pig! 100,000
Occur: Obtain the Water Pig Bag.
Clear: Capture the Evil Water Pig, it's gate is located above the two Aquatic plants that had the Spoon in the middle of it.
Look for the Last Evil Pig! none 5,000
Occur: When the fifth Evil Pig has been defeated.
Clear: Climb down the chain under the bridge in Pipe Area and talk to Kainen.
The Evil Flame Pig Plate! none none
Occur: Is automatically activated when entering ????.
Clear: Destroy the Evil Flame Pig Plate with the use of the Evil Flame Pig Robe's magic.

Hold Down and then press Circle.

The Evil Ice Pig Plate! none none
Occur: Examine the Evil Ice Pig Plate found in Ranch Summit.
Clear: Destroy the Evil Ice Pig Plate with the use of the Evil Ice Pig Robe's magic.

Hold down Down and then press Circle.

The Evil Ghost Pig Plate! none none
Occur: Examine the Evil Ghost Pig Plate found in Laughing Crying Forest.
Clear: Destroy the Evil Ghost Pig Plate with the use of the Evil Ghost Pig Robe's magic. Hold down Down then press Circle.
The Evil Earth Pig Plate! none none
Occur: Examine the Evil Earth Pig Plate found in Circus Village.
Clear: Destroy the Evil Earth Pig Plate with the use of the Evil Earth Pig Robe's magic. Hold Down then press Circle.
The Evil Water Pig Plate! none none
Occur: Examine the Evil Water Pig Plate found in Water Temple.
Clear: Destroy the Evil Water Pig Plate with the use of the Evil Water Pig Robe's magic. Hold Down and then press Circle.
Capture the Last Evil Pig!
Occur: Destroy every Evil Pig Plate, and return to the room where the Evil Flame Pig Plate was found.
Clear: Defeat the Last Evil Pig by throwing him into his Evil Pig Bag 5 times.

Secondary Events[]

Title AP
Occur Clear
A Red Treasure Chest none 2,000
Occur: Try to open a red treasure chest without the key or get the key from Kainen.
Clear: Open any red treasure chest after acquiring the Red Key from Kainen.
Adventurer's Chest 20,000 5,000
Occur: Examine a adventurer's chest.
Clear: Find all of the adventurer's chests and have the required amount of AP in hand.
Adventurer's Clue 2,000 20,000
Occur: Examine an Adventurer's Chest.
Clear: Open an Adventurer's Chest with enough AP.
Golden Tower 5,000 10,000
Occur: Collect one Pig Nose Panel and place it in one of the slots by the entrance to the Golden Tower.
Clear: Collect all five Pig Nose Panels and place them in the slots by the entrance to the Golden Tower.
Chick from an Egg 2,000 3,000
Occur: Attack one of the eggs on the seesaws in Town of the Fishermen.
Clear: Collect both chicks.
Where is the Bird's Nest? 2,000 5,000
Occur: After the previous event has been cleared.
Clear: Climb the tree behind the first hut which is seen in Town of the Fishermen.
Feed the Chicks 3,000 10,000
Occur: Open the Red Chest high above the first pipe you encounter in Pipe Area; use the same chain you used to pull up the Ice Boomerang to get some height to reach it.
Clear: Return to the same tree in the previous event.
With the Nishiki Bird 10,000 20,000
Occur: (Instructions)
Clear: (Instructions)
Other Side of the Waterfall 5,000 10,000
Occur: Jump on top of Win's Winmill in Waterfall of Heavens.
Clear: Walk into the doorway in the waterfall in Water Temple.
The Stuck Fishhook Line 1,000 2,000
Occur: Talk to the fisherman next to the waterfall in Waterfall of Heavens.
Clear: Jump upon the cork which is stuck on the roof at the small building between the water channels.
Lost and Found 20,000 5,000
Occur: Clear the previous event.
Clear: Flip all of the seesaw barrels in Town of the Fishermen with your weapon so either the red or the blue side is turned up.
Closed Clamshell 3,000 20,000
Occur: "The Stuck Fishhook Line" and "Lost and Found" Events must be cleared first.
Clear: After acquiring the Mermaid's Scale from the fisherman, show it to the mermaid inside the closed clamshell.
The Tiny Mouse's House 2,000 10,000
Occur: Walk up to the small door in Town of the Fishermen.
Clear: Enter the Tiny Mouse's House while in the Minitta State.
Tiny Mouse's Berry Nuts 2,000 20,000
Occur: Talk to the mouse in the right-top corner.
Clear: Collect 100 Berry Nuts for the mice. You will acquire the Minitta Mushroom as a reward.
Annoying Mushroom 1,000 10,000
Occur: Activated after the previous event.
Clear: Give the Spoon the mouse and he will dig it up.
Berry Nuts Harvest 1,000 100,000
Occur: Clear the Annoying Mushroom event in order to access the second room full of Berry Nuts.
Clear: Collect 200 Berry Nuts for the mice.
Let's Make a Pot! 5,000 10,000
Occur: Examine the pot twice in the house on the left side of Coal-Mining Town when you enter from Pipe Area.
Clear: Comeplete the Lost Clay Spatula and Get Clay from the Mud events, then give the resulting pot to the miner whose pot you broke.
Lost Clay Spatula! 2,000
Occur: Directly after the event Let's Make a Pot!.
Clear: Walk to the house next door and talk to the blond man after you have activated the event Let's Make a Pot!.
Get Clay from the Mud 2,000 10,000
Occur: Activated after clearing the event Lost Clay Spatula!.
Clear: Bring the blond potter some clay so that hey can create a new pot.
What's Inside the Mud? 2,000 10,000
Occur: Collect the Mud Surprise which can be found on a hanging platform near the area where the Ice Boomerang were. In order to get there, the switch beside the air blowing pipe must be pressed with the Hammer.
Clear: Wash the Mud Surprise in the washing machine in the Underground Machine Room .
The Fuel that Burns Well 2,000 10,000
Occur: Open the Red Chest below the platform before the chain that can pull up the Ice Boomerang.
Clear: Give the Power Coal to the worker who is shoveling up coal on the conveyor belt.
Let's Make Dried Fish 2,000 20,000
Occur: Read the sign to the left in the Cafeteria.
Clear: Collect a Small Fish, raise the fishing net in the Starting Beach, then use the Small Fish on the raised net. Leave the area and return to collect a Dried Fish.
Cooking with Tomba! 2,000
Occur: Pick up a Big Piece of Meat in the Cafeteria.
Clear: Cook the meat in the Underground Machine Room. Note: The Fuel that Burns Well must be cleared first, or the meat will end up under-cooked.
The Best Hash Potatoes! 2,000 10,000
Occur: (Instructions)
Clear: Use a Potato at the hot water faucet in the Pipe Area twice to get a Baked Potato
The Cook's Special Menu 2,000 10,000
Occur: Talk to the Cook in the cafeteria in Coal-Mining Town.
Clear: Have the Cook prepare all three special meals - the Dried Fish Sandwich, the Hash Potato Sandwich, and the Steak Sandwich.
Trolley Ticket 1,000 20,000
Occur: Talk to the man with the bandage in the Tool Shed, the building with three doors to the left when you are entering the Coal-Mining Town from Pipe Area.
Clear: Bring the ticket to the Trolley Stop.
Quick! The Trolley! 3,000 20,000
Occur: Get the Trolley Ticket from the previous event and go to Trolley Stop and talk to the man over there.
Clear: Ride down to the goal in the trolley within 1 minute and 16 seconds.
Make a Light Alloy! 20,000
Occur: Speak to the miner in the southern area of the Underground Machine Room.
Clear: (Instructions)
Turbo Trolley 1,000 100,000
Occur: Activated after Quick! The Trolley!
Clear: Finish the same stage, but in 1 minute and 10 seconds instead.
The Laughing Door 2,000 5,000
Occur: Discover a Laughing Door.
Clear: Enter the Laughing door in the Laughing State.
The Crying Door 2,000 5,000
Occur: Eat a Crying Fruit.
Clear: Enter the Crying Door in the Crying State.
Strange Fruit
Occur: (Instructions)
Clear: The Mystery Mushroom is in a blue treasure chest, behind the Crying Door, at the Ranch Summit.
Normal Fruit
Occur: (Instructions)
Clear: The Normal Fruit is in a white treasure chest, behind a Laughing Door, At the Pipe Area, It is exactly located above the Trolley Entrance.
Where's My Son? 10,000
Occur: (Instructions)
Clear: (Instructions)
Getwell Plant Heals Wounds
Occur: Talk to the young boy at the entrance to Circus Village.
Clear: (Instructions)
I'm Thirsty! 5,000
Occur: Talk to the man inside the first building you find in Pipe Aera when you come from Win's windmill.
Clear: Give the thirsty man a bucket of cold water, which can be obtained from the Town of the Fishermen. However; if you bring some warm water for him, he will spit it out in pain.
Oil-Smeared Traveler 10,000
Occur: (Instructions)
Clear: Give the oil-smeared traveler something that removes the oil on his body, for example a Meat Sandwich.
Laughing Traveler
Occur: (Instructions)
Clear: Give the laughing traveler something that cures his laughing ailment, for example a Hash Potato Sandwich.
Invisible Traveler 10,000
Occur: Talk to the man inside the first encountered house in Circus Village.
Clear: Give the laughing traveler something that cures his laughing ailment, for example a Fish Sandwich.
Starving Traveler
Occur: Talk to the traveler that can be found in the room above the door to Circus Village in Water Temple.
Clear: Give the starving traveler something to eat, for example a Lunch Box or a Sandwich.
Forgotten Rucksack
Occur: Activated after Starving Traveler.
Clear: After reviving the Holy Tree, climb it and glide all the way to the right to collect the Rucksack.
Mythical Tower of Courage 10,000 100,000
Occur: Use either the 1/2 Spell of Courage or the Spell of Courage in front of the seamless plain wall in Pipe Area.
Clear: Use the Spell of Courage on the same wall and then enter through the door. (If it's used instead of the 1/2 Spell of Courage, the event will be activated and cleared at the same time.)
Mythical Tower of Strength 10,000 100,000
Occur: Use either the 1/2 Spell of Strength or the Spell of Strength in front of the wall on the platform in the top-left corner of Kujara Area.
Clear: Use the Spell of Strength on the same wall and then enter through the door. (If it's used instead of the 1/2 Spell of Strength, the event will be activated and cleared at the same time.)
Mythical Tower of Wisdom 10,000 100,000
Occur: Use either the 1/2 Spell of Wisdom or the Spell of Wisdom in front of the wall in Deep Forest that can be found in the far left part of the area, where the Rock Crab could be found.
Clear: Use the Spell of Wisdom on the same wall and then enter through the door. (If it's used instead of the 1/2 Spell of Wisdom, the event will be activated and cleared at the same time.)
Sea Anemone's Burning Dregs 5,000 10,000
Occur: Toss an enemy into the mouth of the monster beside the platform which had the Ice Boomerang on it. Another one can be found in the same area as the burning chest in the beginning. It doesn't matter which one is defeated first.
Clear: Collect the remains.
Sea Anemone's Ice
Occur: Toss an enemy into the mouth of the monster on the second floor of Kujara Area. Another one can be found in the high above the first floor. The Flying Squirrel Suit is needed, as you will need to climb the tower in the middle of the ranch to gain some height. It doesn't matter which one is defeated first.
Clear: Collect the remains.
Witch's Concoction
Occur: Talk to Mizuno in Donglin Forest.
Clear: (Instructions)
Starving Charles 2,000 5,000
Occur: Talk to Charles in a house in Coal-Mining Town.
Clear: Get the bananas under the draw bridge in Pipe Area, cook it in the oven in Underground Machine Room and give Charles the Baked Bananas.
Itchy Charles 3,000 5,000
Occur: Find Charles who is running around in a building in Ranch Summit. Jump on him to talk to him.
Clear: Use Itching Salve on Charles.
Wormy Charles
Occur: Find Charles in the cave located below a ladder in Donglin Forest.
Clear: After escorting the Potato Bug to the leaf, jump on it to ride it to Charles to free him.
Potato Bug Eats Leaves
Occur: (Instructions)
Clear: (Instructions)
Snow Firefly Nest 10,000
Occur: Find the Ice Firefly nest in the bottom right section of the Ranch Area.
Clear: Push the boulder from up above on to the nest, then collect all five fireflies.
Collect Snow Fireflies
Occur: Jump on a Snow Firefly.
Clear: Collect 19 Snow Fireflies.
Too Dark to See!
Occur: Enter the pitch-black room in the Water Temple.
Clear: Bring the Ice Firefly Box to the pitch-black room.
Holy Tree 3,000
Occur: Examine the stone tree in Ranch Area.
Clear: Use Holy Water on the stone tree.
Fatigue-Curing Spa
Occur: Talk to Kainen in Ranch Summit.
Clear: Bring a bucket of hot water to him from Pipe Area.
A Rare Collection
Occur: Talk to the man standing next to five blue vases in Kujara Ranch Summit
Clear: Bring him four Rare Animals.
Taboo Fruit
Occur: (Instructions)
Clear: (Instructions)
The Ultimate Sculpture 2,000
Occur: (Instructions)
Clear: (Instructions)
Holy Pedestal 2,000
Occur: (Instructions)
Clear: (Instructions)
Ready Or Not! Here I Come! 2,000 10,000
Occur: Talk to the three girls in the Operations Room in Kujara Ranch Summit.
Clear: Find all three girls in the Ranch Area.
Who's the Liar?
Occur: Talk to the three girls again after completing the previous event.
Clear: Determine which girl is lying three times in a row.
Escaped Kujara
Occur: (Instructions)
Clear: (Instructions)
Kujara Washing Shed 2,000
Occur: Talk to the man outside the sculptor's place.
Clear: (Instructions)
Wash the Kujara
Occur: (Instructions)
Clear: (Instructions)
The Washing Machine Fuse 2,000
Occur: (Instructions)
Clear: (Instructions)
A Kujara Washing Expert
Occur: (Instructions)
Clear: (Instructions)
Ghost Sticker 2,000 10,000
Occur: Walk up to a Ghost Sticker.
Clear: Get turned invisible by a Ghost Pig, then walk through any Ghost Sticker.
Baron Turned to Stone 3,000 20,000
Occur: Inspect the stone statue of Baron in Donglin Forest.
Clear: Use Holy Water on Baron.
Switch with Donglin
Occur: (Instructions)
Clear: (Instructions)
Secret of the Aquatic Plant 20,000
Occur: Talk to the mermaid trapped in the giant Water Plant inside the room above the passage leading to Circus Village in the Water Temple.
Clear: Break all the Water Plants in the game with the Grapple.
Unmoving Blessed Priest 3,000 20,000
Occur: Speak to the person next to the fountain in Circus Village.
Clear: Water all five Magic Flowers to reactivate the fountain. Any type of water can be used.
Collect Ice Candy 2,000 10,000
Occur: Speak to the man inside the Ice Candy shop in Circus Village.
Clear: Collect 30 pcs of Ice Candy and give it to the man.
Ball to the Pigs 2,000 20,000
Occur: Speak to the Ice Candy salesman after completing the Collect Ice Candy event.
Clear: Use the Pig Ball on all the different types of Koma Pigs in the game and give them all to the man in Circus Village.
Tiny Tomba/Mini Tomba 2,000 10,000
Occur: Speak to the man standing next to the Minitta Machine.
Clear: Bring all the cogs you have gathered throughout the game to the Minitta Machine, then use it to make Tomba small.
Nishiki Bird Servants 3,000 20,000
Occur: Speak to the mouse inside the Mini Temple.
Clear: Find the new servant of the Mini Temple. Location can be found here.
Precious Ring 1,000 5,000
Occur: Defeat the Evil Flame Pig, then speak to the man next to the stairs leading to Coal-Mining Town's cafeteria. He will tell you about the Precious Ring,
Clear: Go to the Pipe Area and drop down into the depths - right below the spot where the pipe curves below the entrance to the Coal-Mining Town. Wash the Small Mud Clump you find there in order to get the ring, and return it to the miner.

Additional Events[]

NOTE: The additional events can be only be unlocked with a save file from Tomba! on the same Memory Card as Tomba! 2: The Evil Swine Return. However; the four events "Hide and Go Seek", "A Lost Child", "The Cute Witch" and "The 100 Year Old Wise Man" must be completed on that file.

Title AP
Occur Clear
A Large Flower Seed
Occur: Go down the chimney in Ranch Area and talk to the dwarfs.
Clear: Fetch a seed in Ranch Area and give it to the person next to the planting spot in Circus Village. Get the flower and bring it back to the dwarfs.
Invisible Mirror
Occur: Talk to Mizuno the Witch in Donglin Forest.
Clear: Break an ice block in Ranch Summit, by the Crying door, which contains a mirror. Get the mirror and head back to Mizuno.
Yan of the Hidden Village 20,000
Occur: Go through the Laughing Door in Circus Village.
Clear: You'll find Yan hiding behind a dark blanket. Talk to him.
100-Year-Old Man 20,000
Occur: Talk to the 100 Year Old Wise Man in the room with the Frowning Door inside the Water Temple.
Clear: Follow the flow of water from the room where the 100 Year Old Wise Man was found until you get to the dead end near the start of the Water Temple. The lost amulet should be found there, it's easily spotted so no need to waste time diving until you see it. Press the jump button when Tomba's in mid-air to make him dive to the bottom of the water channel. Once it is obtained, head back to the 100 Year Old Wise Man.
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